Word came down from the top, today- apparently one of the families more promising recon teams is being reassigned to investigate the old Minotaur ruins in Thunderspire- and I’m going with them! Needless to say, Marrak is involved up to his tiny, beady little eyes. Officially, the team needs a lock and trap man, and Merrick’s one of the best. Unofficially, I can’t help but notice that our reassignment just happens to coincide with Merroc’s acquisition of a few new treasures and the disappearance of that lousy little Gnome from House Fwiffenstein. That would also explain why the Family thinks he needed a bodyguard to get out there, methinks!
So we finally get to the staging point for the operation- Wintersomethingorother, and meet the crew. 2 of our Giant brothers, Kutok and Illikan, Gurdis the Godsman and Dayse, the….
....I’ve never really been sure exactly what Dayse is under all the fur and pointy ears. Elf? Tiefling? Halfling? Who can tell? Long as she’s family, though, that’s what matters.
So me and Merac met up with the team, and with little ado started into Thunderspire. Ugly place. Minotaurs may craft huge cities underground, but they don’t feel alive like our cities. The stone here has a withered, ruined feel. So we walk a ways, looking for our merchant contact for the delivery, when we run across a halfling who’s run afoul of some Hobgoblins. Mearick tried to talk them into selling us the halfling, but they were having none of it, and fine by me! Only good goblin is a dead one! So we slaughtered us some greenskins, and stripped them of their gear for resale, per family custom. We briefly considered shaking down the halfling, but he didn’t have anything of worth on him, and offered to guide us to town and provide free room and board and Ale.
The Ale was woefully inadequate, 2 pitchers of it didn’t even register a noticeable loss of sense to Marik. There’s never any true Family brewers around when you really need them. My uncle, Thaig Steelaxe, now there was a brewer. He could make a vat of ale that would send you into a ravening lunacy, only to awaken 3 days later wearing only a sock of unknown origin and the most marvelously exfoliatin’ layer of your own vomit. I remember it left my hands so soft, although it would take a year or two to really get my beard to start growing again.
SO after having a few tankards, we chatted up the innkeep Stellun(Why must Halfling names be so blasted tricky?)and learned a few facts about the town-
1) Its run by poofy mages
2) The Poofy Mages seem to work for/with(?) some hotshot local muscle named Brigun or something.
3) The town is not very popular.
4) The tavern is notvery popular with the town.
5) Our merchant contact is across the river on the east side of town.
6) Just past him is Braygun’s place. Braygun apparently expects a 5% tithe of loot from all salvage teams.
7) Breegan does not play nice.
A subtle enquiry on my part about any distinctive items of appreciable value Breegyn might own was met with advice not to cross him. We soon found out why!
SO we dropped off our package with the contact, a dagger of some very nice craftsmanship for non-dwarven make, and learned a little more. 2 interesting leads so far- a slave market the Hobgoblins run and an item that our merchant contact would very much like recovered from the Duergar Spit.
Next we made nice with the local law. By law I mean Breegon. The Ogre. Yes, Ogre. No drool, smarter than should be allowed, and weilding a large tree trunk. Smart Ogres! The brain reels.
After, we decided to do a little minor scouting towards the offal of the earth and see about recovering that doodad for our contact.Bonespur or something, I’m pretty sure Kutok wrote it down. We first offloaded the Hobgoblin gear at the local provisioner. I kept a flail. Can’t be too heavily armed!
FInally some action!
Not the lake part. That was dull. But after the lake part, we did find some ghosty spirit going on about its tomb. Per Family regulation we laid it to rest and took the key it had. It’s antique, could make a good addition to the trophy room back home, if this place turns out well enough. We proceeded on and located a very organized looking set o bastions along the cliff-faces of a ravine. No bottom I could see, have to be careful. We snuck close and managed to occupy the Orc defenders while Marikt picked the lock. Once inside, we easily cleaned up the survivors our artillery had left. Knocking things through thorns is fun!
Side note- I think Gurdis may still be angry with me for stealing his girl when we were in the seminary together. He seems friendly enough, but he “accidentally” set me beard on fire while we were trying to open the gate. Fortunately, Dayse was on top of things and quickly put out the blaze, although I think she may be a bit overzealous in extinguishing fires brrr
After, we looted the orcs for some saleable gear. A few spears, some low-grade armor and some decent crossbows. Kept one in case of ranged ambush.I think Merrik thinks I know he thinks I keep too many weapons. They’re so shiny and deadly, though. And they kill things so well! Then when you’re done with them you clean them, put them away, and they don’t hound you like people do until you can hear the voices all the time, day and night. They bring a little welcome quiet to our lives, one glorious kill at a time. I don’t have a problem, like Merrigk says. I just enjoy my work!