The Family

Kutok's Journal

After resting in Winterhaven for a few days while we re-equipped Vimak and Brand were suddenly recalled to other family business. We had to wait another day for the family to find replacements. The replacements are a lot … shorter than their originals.

Oddly, Brand’s replacement is a halfling who is very quick on his feet. Vimak’s replacement is a dwarf who is very sturdy on his feet. Our average height went down a few feet with that exchange.

We travelled to the North, finding the vail road through the Kell Vail and finally the minotaur gate. As we entered the minotaur’s domain we discovered that there were vermin crawling everywhere. Some of them were accosting a halfling at full volume. The hobgoblins and orcs were quickly dispatched with our halfling friend Merroc dancing nimbly amongst them, leaving a bloody trail.

The halfling, known as Rendel Halfmoon, was a denizen of our destination, and the proprietor of an inn. Since we were travelling that way and would soon be in need of an inn, we quickly negotiated rooms and ale for his life.

Rendel also knows of our contact—Gendar the drow and collector of curiousities and relics. Rendel also warned us of Brug, the ogre who runs he customs house. The custom’s house of the Hall of Seven Pillars (more of a city than a mere “hall”) is where we learned that Brug expects a 5% fee on all adventuring “goods” discovered in the labyrinth. Dreskin runs the general goods store and was able to help us resupply some of our depleted rations.

Brug also let us in that Paldimar was once one of his mages, but who hasn’t checked in for a while. The brute suggested we could, if we found him, bring him back to talk to Brug who would likely be convincing Paldimar not to work for the other side.

The Mages of Sauroon are the governors of the Hall of Seven Pillars, they run a tight ship. However they have some trouble on their doorstep in the form of the hobgoblins which claim to be of a clan called the Blood Reavers who have residence in a nearby chamber (the chamber of eyes, past the dragon door). The hobgoblins, among other unsavory things, traffic in slaves.

Duergar and the Horned Hold stole a trinket from our contact (Gendar), there’s a reward if we find and return his Bone Scepter from the Bone Chamber. Duergar are seen frequently on the Road of Shadows, which is just south of the Hall of Seven Pillars.

We set out, encountering a dead end at a large lake where we had to turn back lest we get our feet (and everything else) wet. We’ll have to come back with boats.

A necromancer was bringing out some zombies at one point, but Kord’s light made quick work of them.

Next we found our way blocked by a guarded station, Merroc popped the lock while we poked the orcs manning the station through the bars. Eventually we were able to roust the orcs completely, and the door they guarded now stands before us.

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Marroc's Journal

I caught up with the team outside of Winterhaven. Per orders, I sent Vimak back and took his place. The family decided that these guys needed the skills of a mastertrapsmith. The big guy, Illikan quipped, “How can we trust you?” I offered to cut off his testicles to prove my worth…the matter was dropped.

First battle with Blood Reavers (hobgobs)

On the hallway down into the City of Seven Pillars we came upon a halfling being sold into slavery by some Hobgoblins. Can’t have that! 30 seconds later, I’d killed half of them myself without taking a scratch.Illikan didn’t object to that.

City of Seven Pillars

The halfling ran an inn, convenient! Big Ogre….yawn.

Second battle with wight and flying zombies?

Sneaking ahead I found some undead. The wight went down real quick and his zombie buddies didn’t prove to be much of a hindrance either. He mouthed something about treasure, but turned out to be a damn liar.

Underground pool under cistern

Went down another passage which doubled back often and dropped elevation. A ways in we came to a flooded cavern. The dwarves felt that this was quite possibly the underside of the sinkhole the river was flowing into from the City of Seven Pillars. ‘eh, either way, noone wanted to go swimming so we had to go back.

Third battle with Orcs in Fortress guarding bridge over cavern.

Down another side passageway. It led to an underground chasm. There was a bridge over it, but it was guarded on both sides by a small pillbox. This side was staffed by Orcs. The door was a hinged Portcullis with an Ortuscian style lock. My pick slipped on my first attempt, but soon after the thing popped open. We flooded thru and quickly overwhelmed the Orcs.

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Daern's Jaernal Aentry

Word came down from the top, today- apparently one of the families more promising recon teams is being reassigned to investigate the old Minotaur ruins in Thunderspire- and I’m going with them! Needless to say, Marrak is involved up to his tiny, beady little eyes. Officially, the team needs a lock and trap man, and Merrick’s one of the best. Unofficially, I can’t help but notice that our reassignment just happens to coincide with Merroc’s acquisition of a few new treasures and the disappearance of that lousy little Gnome from House Fwiffenstein. That would also explain why the Family thinks he needed a bodyguard to get out there, methinks!

So we finally get to the staging point for the operation- Wintersomethingorother, and meet the crew. 2 of our Giant brothers, Kutok and Illikan, Gurdis the Godsman and Dayse, the….

the…

....I’ve never really been sure exactly what Dayse is under all the fur and pointy ears. Elf? Tiefling? Halfling? Who can tell? Long as she’s family, though, that’s what matters.

So me and Merac met up with the team, and with little ado started into Thunderspire. Ugly place. Minotaurs may craft huge cities underground, but they don’t feel alive like our cities. The stone here has a withered, ruined feel. So we walk a ways, looking for our merchant contact for the delivery, when we run across a halfling who’s run afoul of some Hobgoblins. Mearick tried to talk them into selling us the halfling, but they were having none of it, and fine by me! Only good goblin is a dead one! So we slaughtered us some greenskins, and stripped them of their gear for resale, per family custom. We briefly considered shaking down the halfling, but he didn’t have anything of worth on him, and offered to guide us to town and provide free room and board and Ale.

The Ale was woefully inadequate, 2 pitchers of it didn’t even register a noticeable loss of sense to Marik. There’s never any true Family brewers around when you really need them. My uncle, Thaig Steelaxe, now there was a brewer. He could make a vat of ale that would send you into a ravening lunacy, only to awaken 3 days later wearing only a sock of unknown origin and the most marvelously exfoliatin’ layer of your own vomit. I remember it left my hands so soft, although it would take a year or two to really get my beard to start growing again.

SO after having a few tankards, we chatted up the innkeep Stellun(Why must Halfling names be so blasted tricky?)and learned a few facts about the town-

1) Its run by poofy mages 2) The Poofy Mages seem to work for/with(?) some hotshot local muscle named Brigun or something. 3) The town is not very popular. 4) The tavern is notvery popular with the town. 5) Our merchant contact is across the river on the east side of town. 6) Just past him is Braygun’s place. Braygun apparently expects a 5% tithe of loot from all salvage teams. 7) Breegan does not play nice.

A subtle enquiry on my part about any distinctive items of appreciable value Breegyn might own was met with advice not to cross him. We soon found out why!

SO we dropped off our package with the contact, a dagger of some very nice craftsmanship for non-dwarven make, and learned a little more. 2 interesting leads so far- a slave market the Hobgoblins run and an item that our merchant contact would very much like recovered from the Duergar Spit.

Next we made nice with the local law. By law I mean Breegon. The Ogre. Yes, Ogre. No drool, smarter than should be allowed, and weilding a large tree trunk. Smart Ogres! The brain reels.

After, we decided to do a little minor scouting towards the offal of the earth and see about recovering that doodad for our contact.Bonespur or something, I’m pretty sure Kutok wrote it down. We first offloaded the Hobgoblin gear at the local provisioner. I kept a flail. Can’t be too heavily armed!

FInally some action!

Not the lake part. That was dull. But after the lake part, we did find some ghosty spirit going on about its tomb. Per Family regulation we laid it to rest and took the key it had. It’s antique, could make a good addition to the trophy room back home, if this place turns out well enough. We proceeded on and located a very organized looking set o bastions along the cliff-faces of a ravine. No bottom I could see, have to be careful. We snuck close and managed to occupy the Orc defenders while Marikt picked the lock. Once inside, we easily cleaned up the survivors our artillery had left. Knocking things through thorns is fun!

Side note- I think Gurdis may still be angry with me for stealing his girl when we were in the seminary together. He seems friendly enough, but he “accidentally” set me beard on fire while we were trying to open the gate. Fortunately, Dayse was on top of things and quickly put out the blaze, although I think she may be a bit overzealous in extinguishing fires brrr

After, we looted the orcs for some saleable gear. A few spears, some low-grade armor and some decent crossbows. Kept one in case of ranged ambush.I think Merrik thinks I know he thinks I keep too many weapons. They’re so shiny and deadly, though. And they kill things so well! Then when you’re done with them you clean them, put them away, and they don’t hound you like people do until you can hear the voices all the time, day and night. They bring a little welcome quiet to our lives, one glorious kill at a time. I don’t have a problem, like Merrigk says. I just enjoy my work!

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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